Unity 2 hour particle test
I gave myself 2 hours to make a particle effect. All of the particles, textures, and materials were made from scratch (aside from the skybox which was taken off of custommapmakers.org, the character model was taken off of Mixamo, and the floor was taken off 3Dxo.com). The textures for the particles, I made in Gimp. The fire effect features flames, sparks and smoke, produces light with shadows (no more than 2 lights at any given time) and has a subtle wind direction effect (produced with the noise module) and looks good both when moving and stationary.