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Landon Townsend
C++ / C# Programmer
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Pylon Rogue's Rim Light in Unity (from my job at QuantumSquid)
One of my big contributions to our Pylon Rogue project at Quantum Squid was adding a rim light feature to the character shader in our...
Featured Posts
"Super Imposter" shader: my journey to make a high quality imposter shader
Scenario Test Week 2020: Unity Airship game
Project at Unity: DOTS Tornado simulation
Progress made on my fractal program part two: create your own fractals!
Shaders made when working at Unity
Randomly Generating Terrain: Improvements
Randomly Generated Terrain
Learning to use Unity's new Shader Graph: Dissolve Shader
Custom character controller for platformers (part 2)
Untitled Unreal Engine Project (from my job at QuantumSquid)
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