
"Super Imposter" shader: my journey to make a high quality imposter shader
The Goal First, the definition of what I was trying to accomplish: rendering with polygons and with voxels are two currently very well...


Scenario Test Week 2020: Unity Airship game
In order to test the functionality of the systems in Unity's latest release, everyone got into groups and made small games. Our original...


Project at Unity: DOTS Tornado simulation
During my time at unity, before Covid hit, we were given a week of training in the new paradigm meant to improve performance, networking,...

Progress made on my fractal program part two: create your own fractals!
This took around a week to do but it was well worth it. Clicking the "custom function" checkbox will take you to this UI: The proper way...

Progress made on my fractal program: part one (more fractals!)
I wanted to make two blog posts, one dedicated to some of the new built in fractals I added into my fractal program, and one for the more...

Images made with the latest iteration of my fractal program
I've added some more fractal algorithms, such as Burning Ship, Burning Ship Julia, Distorted Mandelbrot (my own algorithm) and Distorted...